

It was going to be finely balanced between industry and education with tax reliefs for small businesses aplenty, not to mention the slow but steady transition from conventional energy to wind power. Over hours and hours of gameplay, which usually involved waiting (and praying) to see if the budget was balanced as the days ticked by, I expanded bit by bit while introducing policies that would shape the city in a certain way. Knockerslovakia was my favourite of the bunch, a quiet and secluded town that just about got by.

I went through five different cities in the early goings of my time with Cities: Skylines. Having sunk my budget into building a less dramatic version of Wisteria Lane, I sat back and waited for the money to pour in and for Buttstank’s citizens to lavish me with praise.Ī budget deep into the red and a bunch of pissed off little people later, Buttstank was lost.

It wasn’t much just a short strip of road, a couple of houses, and some places to shop. My first city, Buttstank, started off promisingly. Although I’ve sunk more hours than I care to remember into early Sim City games and RTS titles, I felt utterly lost here. This hands-off approach is going to bewilder a lot of new entrants to the city building sim world. You’re given a relatively small space of land, pocket money from one of Bill Gates’ kids, and a couple of quick tips on how to start out. Cities: Skylines is the prime example of that: it’s an often infuriating blend of trial and error as well as Google searches by the dozen. If anything, they swat them away with canes. The guys at Paradox Interactive are notorious for not holding the hands of players. Recently released on Xbox One as, cannily enough, Cities: Skylines – Xbox One Edition, can the magic make its way to consoles smoothly? Yes is the short answer, but it really depends on what kind of magic you’re looking for. Almost like a phoenix rising from the garbage fire of Maxis’ 2013 disaster, Cities: Skylines adopted disillusioned Sim City fans and also made some new ones of its own. And then there are those who want the escapism of building their own city without limitations or consequences for mistakes, and to sometimes call buildings dumb names.Ĭities: Skylines has arguably held domain over the city building sim genre ever since Sim City tried its best to ruin itself.

The first, and probably the demographic that Paradox were going for, are the “deep” simulators, those who dive all the way into the fantasy of mapping out the perfect bus route to keep thousands of little digital people happy. Cities: Skylines is a game which will appeal to two types of people.
